2. Carreers

When the PCs actually enter the game as functioning characters under the direction of their players, they will have to seek some form of employment to support themselves and to involve them in adventures.

  • The StarForces
  • Bureau of State Security: government civilian service
  • Bureau of Intelligence: government military service
  • Interstellar Police Agency: government civilian service
  • Interstellar Survey: government civilian service
  • Survey Scouts: government civilian service
  • Contact Service & Diplomatic Corps: government civilian service
  • Planetary Defense Force: government military service
  • Planetary Police Force: government civilian service
  • Independent Explorers: civilian service
  • Merchant Marine: civilian service
  • Mercenary companies: contracted military service
  • .

    Service

    Minimum requisites

    StarFleet Astronauts

    Strength/10+, Constitution/10+, Dexterity/12+, Agility/11+, Intelligence/12+, Leadership/12+, and Bravery/ 13+.

    StarFleet Scientists

    Strength/10+, Constitution/ 10+, Dexterity/10+, Agility/10+, Intelligence/13+, Intuition/12+, and GTA/12+.

    StarFleet Techs

    Strength/10+, Constitution/10+, Dexterity/II+, Agility/10+, Intelligence/11+, and two of GTA, MechA, and ElecA at 12+.

    Marine Armsmen

    Strength/12+, Constitution/12+, Dexterity/ 12+, Agility/11+, Intelligence/10+, Leadership/10+, and Bravery/13+.

    Marine Techs

    Armsmen pre-requisites plus one of GTA, MechA, or ElecA at 12+.

    Commando Armsmen

    Strength/13+, Constitution/14+, Dexterity/13+, Agility/13+, Intelligence/10+, Leadership/10+, and Bravery/ 15+.

    Commando Techs

    Armsmen pre-requisites plus two of GTA, MechA, ElecA at 12+.

    BOSS

    Intelligence/11+, Intuition/ 12+, and Strength and Constitution 10+.

    BRINT

    As StarForce and Space Marines.

    IPA

    As StarForce and Space Marines, except that Intuition has to be a minimum 11+.

    Interstellar Survey

    As StarForce commando.

    Survey scouts

    As StarForce commando.

    Contact

    Empathy 12+, Intelligence 14+, and Intuition or Psionics 12+, Bravery must also be 13+.

    PDF military service

    Strength 9+ and Constitution 9+

    PDF civilian service

    Strength and Constitution 10+, Intuition/12+.

    Independent Explorers

    none

    Merchant Marine

    none

    Mercenary companies

    As StarForce and Space Marines.

    Psionic Talents will be accepted for service regardless of their other qualifications if they have Psionics/16+.

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