A round
Each round falls into several sequences as described:
throw for the move and counter-move. Each player throws two 2d6. the one achieving the highest score then decides first (move) or second (counter-move). The players can also decide the simultaneous moves. | |
Indirect fire and units performing covering fire are designated (in secret). | |
Move. | |
Counter-move (if simultaneous movement is not being used). | |
Each army makes covering fire. Units not perfoming any other action and which aren't affected by covering fire may observe | |
Each army makes an observation and a regular shot. | |
Apply the effects of indirect fire. | |
Close combat | |
Back to the start |