A round

Each round falls into several sequences as described:

throw for the move and counter-move. Each player throws two 2d6. the one achieving the highest score then decides first (move) or second (counter-move). The players can also decide the simultaneous moves.
Indirect fire and units performing covering fire are designated (in secret).
Move.
Counter-move (if simultaneous movement is not being used).
Each army makes covering fire. Units not perfoming any other action and which aren't affected by covering fire may observe
Each army makes an observation and a regular shot.
Apply the effects of indirect fire.
Close combat
Back to the start