Penetration
To cause damage to a soldier or a vehicle, we must penetrate its shield. Each weapon has again a power of penetration specific and a second table gives the minimum number to be achieved on 1d10 to pierce the oponent's shield or armour.
F |
E |
D |
C |
B |
A |
vehicule |
screens |
|
Blaster* |
3 |
5 |
6 |
7 |
9 |
10 |
11 |
12 |
Flamer* |
2 |
4 |
6 |
8 |
9 |
10 |
12 |
12 |
Fusion* |
0 |
1 |
2 |
3 |
4 |
5 |
7 |
10 |
Laser* |
5 |
6 |
7 |
8 |
9 |
10 |
12 |
12 |
* rifle or pistol
As opposed to the rules in Space Opera, there is no difference between the piercing by rifle or a pistol.