| Field | Skill Points | Learning Period | Expertise Levels | Prerequisites | Aptitude | Page | ||
| SCIENTIFIC FIELDS AND SKILLS | ||||||||
| Physical Sciences | ||||||||
| General Physics | 1 | 1 Month | 10 | Intelligence | 45 | |||
| Advanced Mathematics | 2 | 2 Months | 10 | Any skill marked with * in the name requires this skill, and my not exceed this skill by more than 1 level. | Intelligence | 45 | ||
| Chemistry | 2 | 2 Months | 10 | Intelligence | 45 | |||
| Geography | 2 | 2 Months | 10 | Intelligence | 45 | |||
| Planetology | 2 | 2 Months | 10 | Geography= | Intelligence | 45 | ||
| Astronomy* | 3 | 2 Months | 10 | Intelligence | 45 | |||
| Nuclear Physics* | 3 | 3 Months | 10 | Intelligence | 45 | |||
| Force Field Physics* | 4 | 3 Months | 10 | Nuclear Physics= | Intelligence | 45 | ||
| Hyper-Dimensional Physics* | 4 | 3 Months | 10 | Intelligence>=13 | Intelligence | 45 | ||
| Temporal Physics* | 5 | 3 Months | 10 | Intelligence>=17 | Intelligence | 45 | ||
| Advanced Metallurgy* | 2 | 2 Months | 10 | Chemistry= | Intelligence | 45 | ||
| Life Sciences | ||||||||
| General Biology | 2 | 2 Months | 10 | Prerequisite to all other Life Sciences skills. No Life Sciences skill may exceed this skill. | Intelligence | 45 | ||
| Biochemistry | 2 | 3 Months | 10 | Chemistry/5 | Intelligence | 45 | ||
| Botany | 2 | 2 Months | 10 | Intelligence | 45 | |||
| Xeno-Botany | 3 | 3 Months | 10 | Biochemistry=; Botany= | Intelligence | 45 | ||
| Zoology | 2 | 2 Months | 10 | Intelligence | 46 | |||
| Xeno-Zoology | 3 | 3 Months | 10 | Zoology= | Intelligence | 46 | ||
| Ecology | 3 | 3 Months | 10 | Geography=; Biochemistry=; Botany=; Zoology= | Intelligence | 46 | ||
| Xeno-Ecology | 3 | 3 Months | 10 | Ecology= | Intelligence | 46 | ||
| Social Sciences | 46 | |||||||
| General Social Science | 2 | 2 Months | 10 | Prerequisite to all other Social Sciences skills. No Social Sciences skill may exceed this skill. | Intelligence, Empathy | 46 | ||
| Linguistics | 5 | 4 Months | 10 | SEE VOLUME 1 Page 46 | Intelligence, Empathy | 46 | ||
| Historical Sciences | 3 | 3 Months | 10 | Comparative Cultures & Xenology=; Linguistics= | Intelligence, Empathy | 46 | ||
| Comparative Cultures & Xenology | 3 | 3 Months | 10 | Linguistics= | Intelligence, Empathy | 46 | ||
| Psychology | 3 | 3 Months | 10 | Intelligence, Empathy | 46 | |||
| Xeno-Psychology | 3 | 3 Months | 10 | Comparative Cultures & Xenology=; Linguistics= | Intelligence, Empathy | 46 | ||
| Medical Sciences | ||||||||
| Native Medicine | 3 | 4 Months | 10 | General Biology=; Bio Chemistry= | Intelligence, Intuition, Dexterity | 46 | ||
| Xeno Medicine | 3 | 4 Months | 10 | Native Medicine=; Xeno-Zoology= | Intelligence, Intuition, Dexterity | 46 | ||
| Medical Practice | 3 | 4 Months | 10 | Native Medicine= | Intelligence, Intuition, Dexterity | 46 | ||
| Xeno-Medical Practice | 3 | 4 Months | 10 | Xeno Medicine= | Intelligence, Intuition, Dexterity | 46 | ||
| Medical Scientist | 5 | 6 Months | SEE VOLUME 1 Page 46 | Intelligence, Intuition, Dexterity | 46 | |||
| Physician | SEE VOLUME 1 Page 47 | Intelligence, Intuition, Dexterity | 47 | |||||
| ENGINEERING | ||||||||
| Mech Engineering | 2 | 2 Months | 10 | Physics/5, Math/3, Chemistry/2, Metallurgy/2 | MechA | 49 | ||
| Electronic Engineering | 2 | 2 Months | 10 | Physics/5, Math/3, Chemistry/1, Metallurgy/1 | ElecA | 49 | ||
| Computer Engineering | 2 | 2 Months | 10 | Physics/6, Math/4, Chemistry/2, Metallurgy/2 | ElecA | 49 | ||
| Power Engineering | 2 | 3 Months | 10 | Physics/10, Math/5, Nuclear Physics/5, Hyper-dimensional Physics/3, Chemistry/3, Metallurgy/3 | MechA, ElecA | 49 | ||
| Stardrive Engineering | 2 | 3 Months | 10 | Physics/10, Math/7, Nuclear Physics/7, Hyper-dimensional Physics/6, Chemistry/3, Metallurgy/3 | GTA, MechA, ElecA | 49 | ||
| Armaments Engineering | 2 | 2 Months | 10 | Physics/10, Math/5, Nuclear Physics/5, Force Fields/5, Hyper-dimensional Physics/5, Chemistry/5, Biochemistry/3 Metallurgy/3 | GTA, MechA, ElecA | 49 | ||
| ARMSMAN TRAINING & SKILLS | ||||||||
| Combat Driver | 1 | 6 Weeks | 10 | Combat Training/2 | Dexterity | 50 | ||
| All-Terrain Vehicles | ||||||||
| Armoured Cars wheeled) | ||||||||
| Carriers | ||||||||
| Combat Hovercraft | ||||||||
| Tanks (tracked) | ||||||||
| Tracked Armoured Personnel | ||||||||
| Wheeled Vehicles | ||||||||
| ARMOURED FORCES | ||||||||
| Combat Pilot (Atmosphere) | 2 | 6 Weeks | 10 | Dexterity, Intelligence, GTA | 51 | |||
| Helicopter | ||||||||
| Multi-Engine Jet: subsonic** | ||||||||
| Multi-Engine: prop-driven, fixed wing* | ||||||||
| Single Engine Jet: subsonic | ||||||||
| Single Engine: prop-driven, fixed wing | ||||||||
| Supersonic Jet: Single & multi-engine'** | ||||||||
| Survival | 2 | 8 Weeks | 10 | If learned, then the given level is listed in brackets. | Intelligence or Intuition | 51 | ||
| Arctic Survival (5) | ||||||||
| Desert Survival (5) | ||||||||
| Forest Survival (3) | ||||||||
| Jungle Survival (4) | ||||||||
| Marine Survival (4) | ||||||||
| Steppeland Survival (3) | ||||||||
| Direct Fire: Small Arms | ||||||||
| Archaic Direct Fire Weapon I | 1 | 3 Weeks | 10 | Dexterity | 52 | |||
| Archaic Direct Fire Weapons II | 1 | 3 Weeks | 10 | Dexterity & Strength | 52 | |||
| Archaic Direct Fire Weapons III: | 1 | 3 Weeks | 10 | Dexterity | 52 | |||
| Grenades & Grenade Launchers | 1 | 3 Weeks | 10 | Dexterity & GTA | 54 | |||
| Rocket Launchers & Advanced PMLS | 1 | 3 Weeks | 10 | Dexterity, Intelligence & GTA | 54 | |||
| Shotguns | 1 | 2 Weeks | 10 | Dexterity & GTA | 52 | |||
| Special Weapons | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
| Tech/4 - 7 Repeating Hand Guns | 1 | 4 Weeks | 10 | Dexterity & GTA | 53 | |||
| Tech/4 - 7 Sports Rifles | 1 | 3 Weeks | 10 | Dexterity & GTA | 52 | |||
| Tech/5 - 7 Machine Guns | 1 | 3 Weeks | 10 | Dexterity & GTA | 52 | |||
| Tech/5 - 7 Military Small Arms | 1 | 4 Weeks | 10 | Dexterity & GTA | 53 | |||
| Tech/6 - 9 Laser Weapons | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
| Tech/7 - 8 Needle Guns | 1 | 3 Weeks | 10 | Dexterity | 53 | |||
| Tech/7 Flamers | 1 | 3 Weeks | 10 | Dexterity | 53 | |||
| Tech/7 Recoilless Small Arms | 1 | 3 Weeks | 10 | Dexterity & GTA | 53 | |||
| Tech/8 - 10 Blaster Weapons | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
| Tech/8 - 9 Sonic & Energy Disruptors | 2 | 4 Weeks | 10 | Dexterity & GTA | 53 | |||
| Tech/8 ARPOBDIF Projectors | 1 | 3 Weeks | 10 | Dexterity & GTA | 53 | |||
| Tech/8 Gauss Weapons | 2 | 5 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
| Tech/8 Stunner | 1 | 3 Weeks | 10 | Dexterity & GTA | 53 | |||
| Tech/9 - 10 Fusion Guns | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 53 | |||
| Tech/9 Stat Small Arms | 1 | 3 Weeks | 10 | Dexterity & GTA | 53 | |||
| Melee Weapons | ||||||||
| Dagger, Throwing Knife, & Stabbing Sword | 1 | 3 Weeks | ¼(Dex+Agl)+1 | Dexterity & Agility | 54 | |||
| Foil | 1 | 3 Weeks | ¼(Dex+Agl)+1 | Dexterity, Agility & Constitution | 54 | |||
| Spear, Javelin, Pike, Halberd, Bayonet | 1 | 3 Weeks | 1/6(Dex+Agl)+1 | Dexterity & Strength | 54 | |||
| VibroBlade, Force Blade, Monofilament Blades | 1 | 5 Weeks | Dexterity, Agility & Strength | 54 | ||||
| Unarmed Combat | 1 | 4 Weeks | 1/10(Dex+Agl+Str +Con+Intel)+1 |
Dexterity, Agility, Strength, Constitution & Intelligence | 54 | |||
| Sword, Broadsword, & Greatsword | 1 | 3 Weeks | 1/6(Dex+Agl +Str)+1 |
Dexterity, Agility & Strength | 54 | |||
| Sabre | 1 | 5 Weeks | 1/6(Dex+Agl)+1 | Dexterity, Agility & Strength | 54 | |||
| Battle Axe, Mace, Morningstar, & Flail | 1 | 4 Weeks | 1/6(Dex+Agl)+1 | Dexterity, Agility & Strength | 54 | |||
| LaserSword, LightSword, & Katana | 2 | 6 Weeks | 1/6(Dex+Agl +Str)+3 |
Dexterity, Agility & Constitution | 54 | |||
| Coagulator, Neuronic Whip, Paralysis Rod | 1 | 5 Weeks | 1/6(Dex+Agl +Str)+1 |
Dexterity, Agility & Constitution | 54 | |||
| General | ||||||||
| Combat Training | 1 | 6 Weeks | See p50 | See p50 | 50 | |||
| Street Combat | 2 | 6 Weeks | see Combat Training | 50 | ||||
| Parachute Assault | 2 | 6 Weeks | see Combat Training | 50 | ||||
| Jump Belt | 2 | 9 Weeks | Dexterity, Agility & GTA | 50 | ||||
| Contragravity Harness | 2 | 9 Weeks | Dexterity, Agility & GTA | 50 | ||||
| Airborne Assault | 2 | 6 Weeks | Combat Training/3 | see Combat Training | ||||
| Aircav | 6 | 18 Weeks | Combat Training/3 | see Combat Training | 50 | |||
| Combat Helicoper Pilot | 4 | 12 Weeks | Combat Training/3 | Dexterity & GTA | 50 | |||
| Alien Environments | 5 | 18 Weeks | Intelligence & GTA | 51 | ||||
| First Aid | 1 | 4 Weeks | 51 | |||||
| Spacecraft Orientation & Procedures | 2 | 7 Weeks | ||||||
| Space Combat | 6 | 24 Weeks | Service aboard Military Starships | Dexterity, Agility, Intelligence, Bravery & GTA | 51 | |||
| Mobile Infantry | 6 | 18 Weeks | Combat Infantry/5, Space Combat/1 | see Combat Infantry | 51 | |||
| Combat Engineering: Field Fortifications | ½ | 4 Weeks | 10 | Strength, GTA & MechA | 51 | |||
| Combat Engineering: Military Construction | ½ | 4 Weeks | 10 | Strength, GTA & MechA | 51 | |||
| Combat Engineering: Bomb Disposal | ½ | 4 Weeks | 10 | Dexterity, Bravery, GTA, MechA & ElecA | 51 | |||
| Combat Engineer: Demolitions | 3 | 5 Weeks | 10 | Dexterity & GTA | 52 | |||
| Armourer | SEE TECH SKILLS | 57 | ||||||
| EVA | SEE ASTRONAUT SKILLS | 54 | ||||||
| Spacecraft Armaments | SEE ASTRONAUT SKILLS | 56 | ||||||
| Streetwise | SEE GENERAL SKILLS | 59 | ||||||
| Alien Languages & Customs | SEE GENERAL SKILLS | 59 | ||||||
| Merchant | SEE GENERAL SKILLS | 61 | ||||||
| Administration | SEE GENERAL SKILLS | 61 | ||||||
| Projectile Artillery | 1 | 4 Weeks | 10 | Strength, Dexterity & GTA | 52 | |||
| Missile Artillery | 1 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 52 | |||
| Heavy Energy Projectors | 1 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 52 | |||
| ASTRONAUT TRAINING & SKILLS | ||||||||
| Shipboard Procedure & Operation | 5 | 12 Weeks | 54 | |||||
| Space Combat | SEE ARMSMAN SKILLS | 51 | ||||||
| EVA | 5 | 12 Weeks | Dexterity, Agility & GTA | 54 | ||||
| Advanced EVA | 2 | 4 Weeks | EVA, Dexterity, Intelligence & GTA | 55 | ||||
| Astronautic Sciences | * | * | * | see Page 55 | * | 55 | ||
| Starship Technology | * | * | * | see Page 55 | * | 55 | ||
| Orbital Pilot | 3 | 6 Weeks | 10 | EVA/1, Advanced EVA/1, Computer Programming/1 | Dexterity, Intelligence, Leadership, Bravery & GTA | 55 | ||
| Combat Orbital Pilot | 1 | 3 Weeks | Orbital Pilot= | 55 | ||||
| Interplanetary Pilot | 3 | 5 Weeks | 10 | Orbital Pilot= | 55 | |||
| Interplanetary Combat Pilot | Interplanetary Pilot= | 55 | ||||||
| FTL Pilot | 5 | 8 Weeks | 10 | Interplanetary Pilot/10, Mathematics/3 | 56 | |||
| Astrogator | 3 | 8 Weeks | 10 | Mathematics/5, Astronomy/5 & Computer Programming/3 | Intelligence | 56 | ||
| Starship Battle | 2 | 6 Weeks | 10 | Intelligence, Leadership & GTA | 56 | |||
| Spacecraft Armaments | 2 | 6 Weeks | 10 | Intelligence, Dexterity & GTA | 56 | |||
| Streetwise | SEE GENERAL SKILLS | 59 | ||||||
| Alien Languages & Customs | SEE GENERAL SKILLS | 59 | ||||||
| Merchant | SEE GENERAL SKILLS | 61 | ||||||
| Administration | SEE GENERAL SKILLS | 61 | ||||||
| TECH SKILLS & TRAINING | ||||||||
| Mechanical Tech | 1 | 3 Weeks | 10 | MechA | 57 | |||
| Aircraft | ||||||||
| Alien Environment Vehicles | ||||||||
| General Mechanical Equipment | ||||||||
| Ground Vehicles | ||||||||
| Marine Craft | ||||||||
| Military Aircraft | ||||||||
| Military Ground Vehicles | ||||||||
| Military Marine Craft | ||||||||
| StarShip Machinery | ||||||||
| Electronics/Communication Tech | 1 | 3 Weeks | 10 | ElecA | 57 | |||
| Aircraft Systems | ||||||||
| Communication Systems | ||||||||
| Detection Systems | ||||||||
| Electrical Systems | ||||||||
| Electronic Counter-Measures(ECM) | ||||||||
| EVA Systems | ||||||||
| StarShip Electrical Systems | ||||||||
| Sub-Light Communication Systems* | ||||||||
| Vehicular Systems | ||||||||
| Computer Tech | 1 | 3 Weeks | 10 | ElecA | 57 | |||
| Alien Computers** | ||||||||
| Civilian Programming | ||||||||
| Computer Mk.1-111* | ||||||||
| Computer Mk.IV-V* | ||||||||
| Computer Mk.IX-X* | ||||||||
| Computer Mk.V II -VI III | ||||||||
| Computer MK.X-V I* | ||||||||
| Cybernetic Brains | ||||||||
| Cybernetic Systems | ||||||||
| Military Programming | ||||||||
| MiniComputers* | ||||||||
| Scientific Programming | ||||||||
| Power Tech | 1 | 3 Weeks | 10 | ElecA & GTA | 57 | |||
| Anti-Matter Generation Systems' | ||||||||
| Ground Power Transmission Beamed Power Transmission | ||||||||
| Nuclear Generation Systems* | ||||||||
| Portable Power Systems | ||||||||
| StarShip Power Systems | ||||||||
| Thermal Generation Systems | ||||||||
| Vehicular Power Systems | ||||||||
| Stardrive Tech | ||||||||
| Alien StarDrive | 3 | 3 Months | 10 | GTA, MechA & ElecA | 57 | |||
| Anti-Grav Systems | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
| HyperDrive Engines (11-20 LY) | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
| HyperDrive Engines (21+ LY) | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
| HyperDrive Engines (to 10 LY) | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
| JumpDrive Enginees | 2 | 2 Months | 10 | GTA, MechA & ElecA | 57 | |||
| Rocket & Reaction Engines | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
| Sub-Light Drive | 1 | 1 Months | 10 | GTA, MechA & ElecA | 57 | |||
| Armorer Tech | 1 | GTA, MechA & ElecA | 57 | |||||
| Advanced Slugthrowers | 3 | 3 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Archaic Melee Weapons | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Armour | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| BattleField Explosive Devices | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| BattleScreens | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Blaster Small Arms | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Bomb Disposal/Booby Traps | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Firearms | 3 | 3 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Fusion Small Arms | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Heavy Energy Weapons | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Heavy Missile Weapons | 5 | 5 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Laser Small Arms | 4 | 4 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Modern Melee Weapons | 2 | 2 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Other Energy Small Arms | 4 | 4 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Portable Missile Weapons | 3 | 3 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Power Armour | 4 | 4 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| Projectile Artillery | 4 | 4 Weeks | 10 | GTA, MechA & ElecA | 57 | |||
| StarShip Weapon Systems | 5 | 5 Weeks | 10 | Heavy Missle Weapons Tech/1, Heavy Energy Weapons Tech/1 | GTA, MechA & ElecA | 57 | ||
| Crime Tech | 1 | 3 Weeks | 10 | GTA, ElecA & Intuition | 58 | |||
| Communication Systems | ||||||||
| Computers (See Computer Tech) | ||||||||
| Crime Analysis Systems | ||||||||
| Detection Systems | ||||||||
| ECM Systems | ||||||||
| Forged/Counterfeit Documents | ||||||||
| Personal Identification Systems | ||||||||
| Small Arms (See Weapons List & Skills for costs) | ||||||||
| Medical Tech | 4 | 2 Months | 10 | Intelligence/12+, Intuition/10+ & Dexterity/13+ | Intelligence, Dexterity, GTA & ElecA | 58 | ||
| GENERAL SKILLS | ||||||||
| Driver | 1 | 3 Weeks | Dexterity | 58 | ||||
| Motorcycle or equivalent | ||||||||
| Groundcar: internal combustion or turbo | ||||||||
| All-terrain vehicle: 4-wheel drive type | ||||||||
| All-terrain vehicle: tracked | ||||||||
| Single-body truck | ||||||||
| Semi-trailer truck | ||||||||
| Hovercraft | ||||||||
| Construction Unit bulldozer, etc | ||||||||
| Atmospheric Pilot | 2 | 4 Weeks | 10 | Dexterity, Intelligence & GTA | 58 | |||
| Helicopter | ||||||||
| Multi-Engine Jet: subsonic** | ||||||||
| Multi-Engine: prop-driven, fixed wing* | ||||||||
| Single Engine Jet: subsonic | ||||||||
| Single Engine: prop-driven, fixed wing | ||||||||
| Supersonic Jet: single and Multi-engine | ||||||||
| Marine Craft | 2 | 6 Weeks | 10 | Dexterity, Intelligence & GTA | 58 | |||
| Small Boat: motor and sail | ||||||||
| Small Boat: Jetboat and hydrofoil | ||||||||
| Surface Effects Boat: marine hovercraft | ||||||||
| Surface Effects Ships: large prop-driven, hydrofoil, and hovercraft marine vessels | ||||||||
| Submersibles | ||||||||
| General | ||||||||
| Parachute | 1 | 6 Weeks | Dexterity & Agility | 58 | ||||
| Jump Belt | SEE ARMSMAN SKILLS | 50 | ||||||
| Contragravity Harness | SEE ARMSMAN SKILLS | 50 | ||||||
| Alien Environments | SEE ARMSMAN SKILLS | 51 | ||||||
| Survival | SEE ARMSMAN SKILLS | 51 | ||||||
| First Aid | SEE ARMSMAN SKILLS | 51 | ||||||
| Swimming | 2 | 6 Weeks | Constitution & Agility | 59 | ||||
| Scuba | 2 | 6 Weeks | Swimming (2000m) | Constitution & Agility | 59 | |||
| Streetfighting & Brawling | 2 | 7 Weeks | 5 | Dexterity, Agility, Strength & Constitution | 59 | |||
| Streetwise | 2 | 7 Weeks | 10 | Intelligence, Intuition & Empathy | 59 | |||
| Alien Languages & Customs | 1 | 2 Weeks | 59 | |||||
| Forgery | 2 | 8 Weeks | 10 | Dexterity, Intelligence & GTA | 60 | |||
| Counterfeiting | 2 | 8 Weeks | 10 | Dexterity, Intelligence & GTA | 60 | |||
| Gambling | 2 | 4 Weeks | 10 | Dexterity, Intelligence & Intuition | 60 | |||
| Bribery | 2 | 6 Weeks | 10 | Intelligence, Intuition & Empathy | 61 | |||
| Merchant | 5 | 12 Weeks | 10 | Intelligence, Intuition & Empathy | 61 | |||
| Administration | 2 | 6 Weeks | 10 | Intelligence, Intuition & Empathy | 61 | |||
| Scout | 2 | 6 Weeks | 10 | Constitution, Dexterity, Agility & Intuition | 61 |