FGU Products: P - R

Key to the FGU catalog
Items in blue are currently available.
Items in violet are only available from another vendor, not FGU.
Items in green are not currently available.
Items in italicized green have never been released.

Alphabetized links to the Product Detail pages:
ABCDEFGH-L
M-NOP-RST-UVWX-Z
Ordering information and "Want List" information.

 

Privateers and Gentlemen

Product Line: Privateers and GentlemenPrice: 
Product Category: Primary ProductSize: 8.5" X 11" X 1.5"
Company Name: Fantasy Games UnlimitedTotal Page Count: 112
Heritage Company: Publication Year: 1981
Game Type: Role Playing GameEdition: 1st
Status: Not Currently AvailableStock Number: 5401
Parent Product: Binding: Staple Bound
Author(s):Jon Williams
 
Enter the naval service or become a privateer! All this is possible in this exciting role playing game. All the rules needed to begin a career of courage and honor on the high seas are included with a Gamemaster's screen, character sheet, ship record sheet, and even cut-apart counters for naval battles.
 
PRIVATEERS AND GENTLEMEN is a role playing game that covers the period of the tall ships and the iron men who commanded them (1750-1820).
 
PRIVATEERS AND GENTLEMEN
 
The complete boxed set contains three volumes covering the age of sail in detail. Included are:
 
Promotions and Prizes: the basic system for role playing as an officer in the era. Character generation, combat, promotions, skills, etc. are all discussed in depth (32 pages).
 
Tradition of Victory: world notes for the period that discuss naval codes of behavior, prize money, prices, and even the politics of the time (32 pages).
 
Heart of Oak: naval miniatures rules for use with the role playing system to accurately simulate naval combat in the age of sail. Also listed are typical ship classes of the major nations (40 pages with 8 pages of reference tables and cutouts).
 
The boxed set also includes a GM's screen, character sheet, ship record sheet, and even cut-apart counters for naval battles.
 

 

Prvateers and Gentlemen: Decision at Djerba

Product Line: Privateers and GentlemenPrice: $5.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 20
Heritage Company: Publication Year: 1984
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 5403
Parent Product: Privateers and GentlemenBinding: Staple Bound
Author(s):J. Andrew Keith
 
This package contains the PRIVATEERS AND GENTLEMEN campaign around the Barbary city of Djerba on the North African Coast. Player-Characters must deal with a major French force that has broken the British blockade of French ports, the French garrison at Djerba, and the danger of he French squadron in Djerba harbor making a sortie or being joined by the French Mediterranean fleet. At stake is the British blockade of Egypt, the recapture of Malta from the French, the protection of Sicily, and even British control of the Mediterranean.
 

 

Privateers and Gentlemen: Heart of Oak Naval Miniatures Rules for the Age of Fighting Sail

Product Line: Privateers and GentlemenPrice: $10.00
Product Category: Stand Alone SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 40
Heritage Company: Publication Year: 1982
Game Type: Miniatures' Combat SystemEdition: 1st
Status: AvailableStock Number: 5400
Parent Product: Privateers and GentlemenBinding: Staple Bound
Author(s):Jon Williams
 
Complete naval miniatures rules for the age of sail covering the years 1755 to 1815. Also included are cut-apart ship counters for those who do not wish to use detailed naval miniatures.
 
HEART OF OAK covers all aspects of naval combat and tactics in depth and even details how the sailing ships actually worked with their environment. The effects of wind direction and strength of the wind are carefully explained to make a more detailed and accurate simulation. Crews must deal with sail handling to maneuver into combat.
 
Perhaps the best way to judge the realism in any simulation is to compare the tactics used successfully in a game with those used historically. Players will note the same evolution in combat tactics occurring amongst their foes as was seen on the oceans of the world in the 18th and early 19th century. Line of Battle will be understood and will be introduced and finally true Nelsonian tactics will develop to break battle lines. While the age of fighting sail ended historically before the early advent of steam powered ships, this need not be the case for players as peaceful interludes will not interrupt the evolution of combat tactics to go beyond even those of Nelson.
 
Here, complete in one volume, is all you need to understand and enter this exciting area of miniatures simulation. The workings of he ships and crews are fully explained. Rules cover crews, crew quality, weather, ship classifications, handling characteristics, etc. Sample ship classes for all major powers in the of sail are included to assist players to easily set up scenarios. Campaign and tournament rules are also included.
 

 

Privateers and Gentlemen: The King Over the Water

Product Line: Privateers and GentlemenPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 32
Heritage Company: Publication Year: 1984
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 5402
Parent Product: Privateers and GentlemenBinding: Staple Bound
Author(s):Jon Williams
 J. Andrew Keith
 
This package presents the multi-part adventure 'The King Over the Water,' an optional advanced system for more complete backgrounds in character generation (including histories, advancement, and new skills), and an interesting look at 'The Acre Campaign'. This section includes a historical summary of the events of Napolean's Egyptian campaign and advance on Acre, stats of the ships which took part in the relief expedition under Sir Sidney Smith, 'cardboard characteristics' of the major participants, and scenario and campaign suggestions for use with  Privateers and Gentlemen.
 

 

PSI World

Product Line: PSI WorldPrice: $12.00
Product Category: Primary ProductSize: 8.5" X 11" X 1"
Company Name: Fantasy Games UnlimitedTotal Page Count: 52
Heritage Company: Publication Year: 1984
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 2301
Parent Product: Binding: Staple Bound
Author(s):Del Carr
 Cheron
 
Scraps of paper danced loose spirals in the gutter, highlighted by the weak glow of a street lamp. The rumble of distant traffic and the low grumble of the sleeping city came to "Red" Larson as he stopped before a vacant storefront. Breathing softly, he reached out with his mind.
 
"I know he's here, I felt him earlier". He thought as he searched for the object of his mission - a new recruit, an untrained mind of above average power. On the edge of his scan, a slight touch. As he began to focus, a sudden, terrifying noise; the sound of footsteps on pavement. Someone moving about, who didn't register on his scan.  Silently fading into the shadows of some steps, Red quickly set his mind shield. As the steps approached, he hugged the cool, damp stone. Two figures stopped in the light of the street lamp. Red fingered the butt of his illegal needle pistol. One of the men drew a small box from the pocket of his brown suit. As he adjusted a set of dials, both men exchanged comments and started off down an ill-lite side street. "Damn", cursed Red as he loped across the street, "THE HUNT IS ON!"
 
So begins a scenario of . . . PSI WORLD.
 
An exciting new role playing game in which characters use or deal with awesome psionic powers in a near future setting. PSI WORLD offers over seventy-five different skills, twenty-five psionic disciplines, and over ninety specific psionic abilities.
 
The gamemaster chooses the nature of the near future society, and with the input of the players, selects the style for their campaign. There are two options:
 
* The Government has attempted to gain dictatorial powers and uses the Psis as scapegoats to distract public attention from the Government's illegal grab for power.
 
* The Psis are a true threat to democratic rule as they use their powers to gain unfair advantages in business, politics, and all aspects of daily life. Players take the roles of members of the Psi Police to protect the public from this psionic menace.
 
Be a Psi and control awesome powers of the mind! Protect the innocent from those with great powers as a member of the Psi Police! The choice is yours. Seek adventure in this fast paced game of action and excitement in a near future setting wherein psionic powers have appeared in a small portion of the human race. The only limits are your imagination!
 
PSI WORLD includes complete and easily understandable rules (32 pages), the PSI WORLD ADVENTURE with introductory adventures to get your campaign started (20 pages), cardstock Gamemaster's Screen (3 panel double sided), and a master cardstock character sheet suitable for photocopying (character sheet is single sided). Everything needed to begin your PSI WORLD campaign is included in the boxed set.
 

 

PSI World: Cause for War

Product Line: PSI WorldPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 30
Heritage Company: Publication Year: 1986
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 2304
Parent Product: PSI WorldBinding: Staple Bound
Author(s):J. Andrew Keith
 
Two complete adventures for use with the Psi World gaming system. Cause for War can be used as a sequel to the events portrayed in Underground Railroad or completely independently. Included in this package are:
 
* Casus Belli: The anti-psi government of the confederacy tries to use an apparent psionic attack on a diplomatic mission as a casus belli. Investigations are required to determine what was behind it all if war between the confederacy and the more liberal free state is to be averted.
 
* Rear Guard: When the confederacy finally does launch its invasion of the free state, psionic personnel are mustered in an attempt to slow down the confederate advance. Time must be bought for the free state to muster its forces and for its allies to arrive to give the free state a chance to survive. This creates a military mission for small bands of psionic characters in the defense of their refuge in the region.
 
Two complete adventures for psionic characters using the Psi World game system.
 

 

PSI World: The Hammer Shall Strike

Product Line: PSI WorldPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 8.5" X 11"
Heritage Company: Publication Year: 1985
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 2302
Parent Product: PSI WorldBinding: Staple Bound
Author(s):Del Carr
 Cheron
 
New rules and two complete adventures for use with Psi World. The original designers of the game offer a new major discipline, several new minor disciplines and two adventures for both psionic and non-psionic characters.  Included in 'The Hammer Shall Strike are:
 
* New Talents: The animalist major discipline, several new minor disciplines, and the definition of the force shield.
 
* Transition: High school students are exhibiting signs of the transition and developing psionic powers, but they are not fully aware of all this portends. They are being sought by both the psi police and a psionic group. Who will get to them first?
 
* The Hammer Shall Strike: What is really going on and what is behind the Cult of Perfect Oneness? People claim they are forced or brainwashed into joining the cult, but other seem quite happy in the communal lifestyle. The characters, psionic or non-psionic, must investigate and discover the surprising facts behind the façade of Perfect Oneness and its intentions.
 
New abilities and two complete adventures for psionic and non-psionic characters in Psi World.
 

 

PSI World Tee Shirt: Black with Red Print 50% Cotton, 50% Polyester, short sleeve

Product Line: PSI WorldPrice: 
Product Category: SupplementSize: Sizes S, M, L, XL
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: OtherEdition: 
Status: Not Currently AvailableStock Number: 
Parent Product: PSI WorldBinding: 
Author(s):
 

 

PSI World: Underground Railroad

Product Line: PSI WorldPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 32
Heritage Company: Publication Year: 1985
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 2303
Parent Product: PSI WorldBinding: Staple Bound
Author(s):J. Andrew Keith
 William H. Keith, Jr.
 
Three complete adventures for use with Psi World. All are set in the same locale with the same background to form an inter-connected campaign. This background setting can be the basis to an ongoing campaign well beyond the three adventures contained in this book.
 
Included in 'Underground Railroad' are:
 
* The Eigerson Factor: Psis are being rounded up by the authorities and an important scientist, sympathetic to the psionic cause is about to enter the area to defect to the free state. It is beginning to look like the confederacy police have some sort of new method for tracking down psis. Your assignment is to locate this secret and to eliminate the danger posed to all psis in the area, and to the scientist in particular.
 
* Underground Railroad: The free state operates, with the aid of a psionic underground in the confederacy, a series of escape routes for psis who wish to get out of the repressive police state of the confederacy. It is feared that Professor John Lewis is the, as yet, unidentified victim of an automobile accident. If so, it is vital that this pro psi scientist be rescued and safely transported to the free state before his identity is established by the confederacy police. Your assignment is positive identification and rescue.
 
* They Strike at Dawn: After years of saber rattling, it is rumored that the confederacy plans an invasion of the free state before an alliance of the small democracies around the confederacy can be finalized. Is the rumor true? Your assignment is to gather information and definite proof of confederacy plans before an invasion can take place.
 
Three complete adventures for psionic characters.
 

 

Role Player's Guide

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Role Playing GameEdition: 
Status: Never ReleasedStock Number: 
Parent Product: Binding: 
Author(s): 
 

 

Royal Armies of the Hyborean Age

Product Line: Individual ProductPrice: $8.00
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 56
Heritage Company: Publication Year: 1975
Game Type: Miniatures' Combat SystemEdition: 1st
Status: AvailableStock Number: 1005
Parent Product: Binding: Staple Bound
Author(s):Lin Carter
 Scott B. Bizar
 
Miniatures rules for the Age of Conan. Complete rules with combat and magic with army organizations and descriptions of uniforms and flags. Makes a great military sourcebook for the world of Hyborea as well as a fantastic miniatures combat system! Comes with a double sided cardstock reference sheet and a 8.5" by 16.75" map of Hyborea!
 

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