FGU Products: D

Key to the FGU catalog
Items in blue are currently available.
Items in violet are only available from another vendor, not FGU.
Items in green are not currently available.
Items in italicized green have never been released.

Alphabetized links to the Product Detail pages:
ABCDEFGH-L
M-NOP-RST-UVWX-Z
Ordering information and "Want List" information.

 

DareDevils

Product Line: DareDevilsPrice: $15.00
Product Category: Primary ProductSize: 8.5" X 11" X 1"
Company Name: Fantasy Games UnlimitedTotal Page Count: 95
Heritage Company: Publication Year: 1982
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 3001
Parent Product: Binding: Staple Bound
Author(s):Robert N. Charrette
 Paul R. Hume
 
ROLE PLAYING ACTION AND ADVENTURE IN THE TWO-FISTED THIRTIES 
 
Play the role of an action-adventure hero. Smash spies, fight crime, defeat criminal masterminds and more. Enter the world of hard-boiled detectives, cloaked vigilantes and globe-spanning adventure. Become a daredevil.
 
In this game you become the hero. You think for him or her and use your character's skills to solve the problem or overcome the obstacle at hand. These problems and obstacles are developed by a referee (called the Games-master). He or she arbitrates all situations using both the rules and personal judgement. DAREDEVILS is a game of action, adventure, and imagination.
 
Your character is a hero. A cloaked avenger, a technological wizard, a hard-boiled detective, a reckless soldier-of-fortune. . . Each is a possibility. You can draw upon the great pulp magazines, the old movie serials, classic radio programs and even modern films set in the period. DAREDEVILS provides full rules for creating your hero. . . His or her attributes, skills and gear. Optional rules allow for the special powers and high-technology gimmicks used by many of the prototype heroes. Provision is even made for the uncanny luck of these redoubtable protagonists.
 
The rules for DAREDEVILS are your gateway to action and adventure. New comers to role-playing games will find helpful hints on good play. Experienced gamers will find a selection of advanced and optional rules to add on to the basic rules for increased complexity and detail of simulation.
 
Herein is also contained a separate booklet, DAREDEVIL ADVENTURES, which presents several scenarios. Each situation is designed to introduce various aspects of the rules as well as provide a period flavor and a full dose of excitement. You may solve a murder, embark on a globe-spanning adventure, or become embroiled in the plans of an insidious mastermind.
 
The DareDevils boxed set contains a staple bound rulebook, a staple bound scenario book, a cardstock character sheet, and a 3-panel cardstock reference sheet.
 
The rule book is entitled DareDevils and is 64 pages long.
 
The scenario book is entitled DareDevil Adventures: Featuring Black Claws and is 31 pages long.
 
The cardstock character sheet is printed on both sides. The 3-panel cardstock reference sheet is also printed on both sides. One side depicts a map of the world showing the 1930's political boundaries and a 1930's calendar. This reference sheet also makes a decent set of GM screens.
 

 

DareDevils Adventures 1: Deadly Coins

Product Line: DareDevilsPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 24
Heritage Company: Publication Year: 1983
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 3002
Parent Product: DareDevilsBinding: Staple Bound
Author(s):J. Andrew Keith
 Robert N. Charrette
 Stefan E. Jones
 
IN THIS ISSUE:
 
THE POWERS OF DR. REMOUX by Stefan Jones
 
A death on campus causes concern among the students and faculty alike. A dark shadow stalks the collegiate nights and the police seem baffled. Is there a connection? The daredevils find action and mystery behind ivy covered walls.
 
BRING IT BACK ALIVE! by Bob Charrette
 
A contract from a mysterious millionaire is a ticket for adventure in far places. Double-dealing, danger, and death may await the daredevils as they face the unknown and attempt to capture it alive!
 
and DEADLY COINS by J. Andrew Keith
 
Death for a few dollars more? Hardly. Sudden violence dogs the path of some curious coins in the seething streets of Hong Kong. Just knowing about them can mean death! The daredevils uncover a trail of tenuous clues that will lead them into a confrontation with the evil Doctor Ling.
 
From THE POWERS OF DR. REMOUX:
 
We had finally found the professor's secret lab, It was pretty musty in there and April griped about the smell. Still, we had a mystery to solve so she carried on like a real trooper.
 
There were tables full of scientist type stuff and a couple of weird machines. I didn't know what any of it was but then, I didn't have to because Murray was there and all that kind of gimcrackery was right up his alley. He seemed at home as he prodded and pried.
 
It was beginning to look like our intrepid band wouldn't have any need of my specialties when a door suddenly banged open and a shadow fell across the room. Despite April's stifled scream, I figured she was just startled and I'd only have to take care of some hired gorilla or two. I turned to the doorway and saw that I had chosen my words better than I had thought.
 

 

DareDevils Adventures 2: Menace Beneath the Sea

Product Line: DareDevilsPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 23
Heritage Company: Publication Year: 1983
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 3003
Parent Product: DareDevilsBinding: Staple Bound
Author(s):J. Andrew Keith
 William H. Keith, Jr.
 Robert N. Charrette
 
IN THIS ISSUE:
 
THE SECRET OF TAHKA HIVA by William H. Keith, Jr.
 
It should have been a simple job, really more than a lark of work, but the drone of an engine where none should be was the herald of danger. It was just the beginning of a hazardous flight for life.
 
ADDING NINJA TO THE DAREDEVILS WORLD by Bob Charrette
 
Deadly Japanese assassins can now be a part of you daredevil adventures. This section includes background and details concerning these black-clad figures of the night. As a special bonus, developed Ninja characters are provided to include in the adventures in this issue and/or to stimulate the creation of other adventures by creative gamemasters.
 
and THE MENACE BENEATH THE SEA by J. Andrew Keith
 
The evil Doctor Ling returns as he attempts to further his plot involving the Nine Stones of Uighur. Can the daredevils breach his stronghold? Can they defeat his minions? Can they do it in time to save the world from Ling's insidious plan? Find out in this sequel to 'Deadly Coins'.
 
From THE SECRET OF TAHUKA HIVA:
 
His breath rasped from him in ragged gasps. The underworld tore at his clothes and flesh. His feet slipped in the mud beneath the brackish water. How many days had it been? How long since the disaster? He didn't know.
 
His own noise covered the sounds of his pursuers. He stopped frequently to listen. Yes, they were still there. Still dogging his trail as they had for days. How many days? How long had it been? He didn't know.
 
He was nearing the end of his endurance. Soon he would slip and they would catch him as they caught the others. Then, with freedom gone, his life would soon follow. How many days? How long? He didn't know, but he would soon find out.
 

 

DareDevils Adventures 3: Supernatural Thrillers

Product Line: DareDevilsPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 24
Heritage Company: Publication Year: 1984
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 3004
Parent Product: DareDevilsBinding: Staple Bound
Author(s):Tom Dowd
 Robert N. Charrette
 Kenneth C. Campbell
 
IN THIS ISSUE:
 
THE BODY VANISHES by Tom A. Dowd and Robert N. Charrette
 
It seemed like a routine case. Determining why young Arnold McCoy had been killed. But, why and how had his body vanished from the morgue? Why weren't the police cooperative? Was there more to this case than met the eye and did it involve the mysterious curse on the Montique Water Diamond?
 
THE FORGOTTEN MANUSCRIPT by Tom A. Dowd
 
Things seemed placid in Northview while the daredevils search for some missing pages from a manuscript by a highly- regarded novelist of the occult. Taking on this job for a prestigious publisher is one thing, even when it involves travel and a nagging side question. Dealing with what seems to be happening in this particular rural New England town is another thing altogether! Can the daredevils unravel the various mysteries here and will they do it in time to block catastrophe?
 
THE CASE OF MISS BROOKMEYER'S MURDERER by Kenneth Campbell
 
A frightened young woman comes to the daredevils for help. Her life is being threatened through letters and ads placed in the daily personal columns of the newspaper. Can the daredevils stop her killer in the short time remaining until the threats are carried out? Is there more to this case than surface appearances?
 
From THE BODY VANISHES:
 
The tires squealed their harsh protest as the car sped along the docks. Its driver gave a quick glance behind him and cursed silently as the pair of bright lights rounded the corner after him. He brought the car through another tight turn and desperately fought to keep it from sliding off the pier and into the icy waters of Big City Harbor.
 
With a thunderous crack the windshield splintered as a slug flew through it. He glanced over his shoulder in time to see the other car begin to rapidly make up ground. Wiping his forehead, he let up on the gas pedal, pressed down on the clutch, and shifted the car into a higher gear. The warehouses rushed past him like a continuous wall. Suddenly his vision clouded and an image of an unknown gray haired man glared at him. He shook his head, rubbed his eyes and noticed a blur out of the corner of his eye. A car . . . a man leaning out . . . a gun . . . flashes . . . he felt the cold embrace of the harbor.
 

 

Daredevils Adventures 4: Lost Worlds Tales

Product Line: DareDevilsPrice: $6.00
Product Category: SupplementSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 29
Heritage Company: Publication Year: 1985
Game Type: Role Playing GameEdition: 1st
Status: AvailableStock Number: 3005
Parent Product: DareDevilsBinding: Staple Bound
Author(s):J. Andrew Keith
 
IN THE ISSUE:
 
ON THE TRAIL OF LEGEND by J. Andrew Keith
 
An expedition explores the unmapped regions of Peru in quest of the legendary Inca stronghold of Cusichu. Can the Abercrombie expedition reach Cusichu before the rival Jourdan expedition and will they really be able to find any remnants of the Inca stronghold with only legends and fuzzy aerial surveys as a guide?
 
THE REFUGE OF EL ESPECTRO by J. Andrew Keith
 
Having found Cushichu, will the Abercrombie expedition find any evidence that the lost city is indeed the Inca stronghold used by El Espectro in his war against Spanish conquistadors? What was the fate of the Inca warriors and their leader? Do the old Spanish documents only relate the ravings of a madman? What other secrets can be unearthed as the ruins are explored and legends become truth?
 
MUNDO DE LOS DRAGONES by J. Andrew Keith
 
The exploration of the lost city leads to the secret escape route known to the Incas. What will be found in the lost valley beyond Cusichu? Can the ravings of the Spanish survivors of their expedition against Cusichu have been based on fact? The exploration of the Lost Valley will reveal the truth behind the Spanish reports, though it may still appear to be madness!
 
This photograph, taken by a member of the Abercrombie Peruvian Expedition, shows James Stuart posing with what he claims is a brontosaurus which he shot and killed outside the Abercrombie camp. Experts agree that the fuzzy object behind Stuart is probably a large rock. Brontosaurus become extinct some seventy million years ago.
 
DINOSAUR HOAX: SCIENTISTS
 
REUTERS- Controversy continues to rage over reports filtering back from the Peruvian highlands, claiming living dinosaurs inhabit a large, inaccessible mountain valley, together with descendents of a lost, Incan civilization and prehistoric ape men. Dismissing as "incredible" tales of living dinosaurs, Professor Dudley Carthwrightson, of Witchita University, today started at a press conference that, "It's a pity about old Abercrombie, but sometimes that drive for fame and glory just gets the better of people. The whole thing is an elaborate hoax, of course."
 
Also in this issue is a conversion system for use with JUSTICE INC. from Hero Games. FGU and Hero Games shall attempt to cooperate to make the various adventures both published for Daredevils and Justice Inc. usable by players of either game system.
 
This one page system or guide for conversions will appear in all future issues of Daredevil Adventures whenever space allows.
 
JUSTICE INC. is a trademark of Hero Games and is used herein with permission.
 

 

Daredevils Adventures 5: Globetrotting

Product Line: DareDevilsPrice: 
Product Category: SupplementSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Role Playing GameEdition: 
Status: Never ReleasedStock Number: 3006
Parent Product: DareDevilsBinding: 
Author(s): 
 

 

Daredevils Tee Shirt: Light Blue with White Print 50% Cotton, 50% Polyester, short sleeve

Product Line: DareDevilsPrice: 
Product Category: SupplementSize: Sizes S, M, L, XL
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: OtherEdition: 
Status: Not Currently AvailableStock Number: 
Parent Product: DareDevilsBinding: Not Applicable
Author(s): 
 

 

Dark Journey

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Edition: 
Status: Never ReleasedStock Number: 
Parent Product: Binding: 
Author(s): 
 

 

Decline and Fall of the Roman Empire

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 
Company Name: Philmar/Ariel GamesTotal Page Count: 
Heritage Company: Publication Year: 1972
Game Type: Board GameEdition: 1st
Status: Not Currently AvailableStock Number: 
Parent Product: Binding: 
Author(s):Terrence Donnelly
 
GameSale is an excellent source for used European games.
 

 

Diadem

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 8.5" X 11" X 2"
Company Name: Fantasy Games UnlimitedTotal Page Count: 6
Heritage Company: Publication Year: 1981
Game Type: War GameEdition: 1st
Status: Not Currently AvailableStock Number: 0801
Parent Product: Binding: Staple Bound
Author(s):Scott B. Bizar
 Bob Weller
 Tim Zorn
 
The long interegnum after the collapse of the Galactic is finally ending. New societies expand within the Diadem Cluster and seek dominance over their neighbors. Ground and space combat, hyper-space, politics, economics, espionage, propaganda and scientific research all play important roles in determining the outcome of the game. Components include 1000 counters, 36" by 34" map board, 12 planetary cards, rules book, one 6 sided die and 4 cardstock reference charts. Diadem is for 2 to 4 players age 12 to adult.
 

 

Down Styphon!

Product Line: Individual ProductPrice: $4.00
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 19
Heritage Company: Publication Year: 1977
Game Type: Miniatures' Combat SystemEdition: 1st
Status: AvailableStock Number: 1003
Parent Product: Binding: Staple Bound
Author(s):Mike Gilbert
 
A set of Musket and Pike miniatures rules based on the book "Lord Kalvan of Otherwhen" by H. Beam Piper. Comes complete with army organizations and descriptions of flags and uniforms for a complete campaign. Includes 2 double sided cardstock reference sheets.
 
The plot of "Lord Kalvan of Otherwhen" revolves around Calvin Morrison, a Pennsylvania state trooper who is caught in a "time field" and dragged into an alternate probability Earth--ARYAN-TRANSPACIFIC SUB-SECTOR STYPHON'S HOUSE.
 
The political situation he has to cope with there is that the entire civilization is ruled by a theocracy called Styphon's House. Styphon's House can maintain its defacto control of the "known" world because only its priests knew the secret of making gun powder.
 
Calvin bursts through time into Hostigos, whose people are sick of domination by Styphon's House. With his own knowledge of the formula for making gun powder, Calvin (now called Lord Kalvan) quickly assumes an important position in Hostigos, helping to save them from an attack by Nostor (which is backed by Styphon's House) and Sask.
 
Of course, the creation of a nation opposed to Styphon's House which can utilize its own weapon (gun powder) against the tyrannical theocracy, soon throws everything out of kilter. . .
 
These rules may also be used, with minimal adaptations, as a simple set of rules for the English Civil War or any pike and musket battle. Merely drop all rules for better gunpowder and rifled arms. (Kalvan's advantages) Treat all mounted rifles as dragoons/mounted or dismounted with musketoons.
 
Reviewed on page 38 in issue #30 of Dragon magazine.
 
After H. Beam Piper passed away, Roland Green and John F. Carr wrote a sequel to "Lord Kalvan of Otherwhen" titled "Great King's War". There is a third book coming out around Jan 2001. "Kalvan Kingmaker" to order email John F. Carr at otherwhen@aol.com.
 

 

The DragonLords: A Fantasy Wargame

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 21
Heritage Company: Publication Year: 1978
Game Type: War GameEdition: 1st
Status: Not Currently AvailableStock Number: 
Parent Product: Binding: Staple Bound
Author(s):Scott B. Bizar
 Adam L. Gruen
 
Fantasy wargame where wizard/emperors compete for control of a major peninsular, played on a color mapsheet overlaid with a hexagon grid. Components include 600 counters and rules cover magic, sieges, taxation, combat, and movement.
 
DragonLords is a unique combination of boardgame and fantasy. It is a fast-moving, two player game that requires thought and imagination like all boardgames, though it requires more imagination by being fantasy.
 
Two wizards vie for the control of the peninsula of Anador and wage war with the diverse troop types at their disposal. Waging war costs money in the form of "Dragons" (the monetary unit of Andor). The wizard who expends his money too quickly may find himself unable to deal with an unexpected loss of revenue; on the other hand, the wizard who hoards his wealth may be unable to wage war through lack of troops. Knowing how much money to spend, or when not to spend, is part of the game.
 

Home