FGU Products: H - L

Key to the FGU catalog
Items in blue are currently available.
Items in violet are only available from another vendor, not FGU.
Items in green are not currently available.
Items in italicized green have never been released.

Alphabetized links to the Product Detail pages:
ABCDEFGH-L
M-NOP-RST-UVWX-Z
Ordering information and "Want List" information.

 

Homes and Hovels

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: OtherEdition: 1st
Status: Not Currently AvailableStock Number: 1030
Parent Product: Binding: 
Author(s):
 
Real estate for oppressed and oppressors. Complete fantasy/medieval village in 25mm scale. Card stock cut outs, easily assembled to construct an inn, manor house, meeting hall, walls and assorted homes and hovels.
 

 

The Horse Clans

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 
Company Name: Fantasy Games UnlimitedTotal Page Count: 
Heritage Company: Publication Year: 
Game Type: Role Playing GameEdition: 
Status: Never ReleasedStock Number: 2601
Parent Product: Binding: 
Author(s): 
 

 

Imperial Governor and Strategos

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 12" X 10" X 1.5"
Company Name: Philmar/Ariel GamesTotal Page Count: 19
Heritage Company: Publication Year: 1979
Game Type: War GameEdition: 1st
Status: Not Currently AvailableStock Number: 
Parent Product: Binding: Staple Bound
Author(s):K. Broadhurst
 
This product is actually 2 separate games in a single box.
 
Imperial Governor is a game of intrigue and conquest for three to six players. Technicalities have been kept to a minimum in order to lay greater stress on the diplomatic interplay between the combatants and players should resolve any difficulties in the spirit of the game rather than in the letter of the rule. Each player takes the part of one of the emergent or declining nations in the Mediterranean during the last three centuries before Christ and his objective is to become the predominant power, using honest force of arms, augmented by threats, subterfuge and general skullduggery.
 
The two player version of 'Imperial Governor' is 'Strategos', which shares the same basic rules as the parent game. The element of diplomacy is omitted but a number of special rules are added to give the full flavor of the period.
 
The game compents are: 1 map sheet (533 X 899m) for Imperial Governor, 1 map sheet (533 X 739m) for Strategos, 2 sheets of die cut counters (520 counters total), 1 pack of 100 Fates Cards, 1 pack of 30 Embassy Cards, 1 rulebook, and 1 6 sided die.
 
Gamesale is an excellent source for used Philmar/Ariel games.
 

 

Lands of Adventure Fantasy Role Playing Game

Product Line: Individual ProductPrice: $12.00
Product Category: Secondary ProductSize: 8.5" X 11" X 1.5"
Company Name: Fantasy Games UnlimitedTotal Page Count: 62
Heritage Company: Publication Year: 1983
Game Type: Role Playing GameEdition: 1st
Status: Limited QuantitiesStock Number: 5501
Parent Product: Binding: Staple Bound
Author(s):Lee Gold
 
A fantasy role playing adventure game for use by a Gamemaster and any number of players (ages 12 and up). LANDS OF ADVENTURE includes all rules necessary for the creation of characters, encounters, combat, magic, and adventure. It is a unique game in that it has been designed for adaptability of world background.
 
Modular 'Culture Packs' detail the necessary changes and additions to the basic system to add on new 'worlds' from myth and legend. Each such world background is carefully researched and presents an in depth survey of the culture, religion, and social framework of the society portrayed.
 
This package comes complete with the basic rules to LANDS OF ADVENTURE and a double culture pack detailing the epic worlds of Mythic Greece and Medieval England (with an additional section on the England of King Arthur). Thus, even the basic game is playable in a world of the Gamemaster's creation or in either of the two cultural backgrounds provided.
 
Included in LANDS OF ADVENTURE are the 32 page rulebook, the 30 page double culture pack, a cardstock character sheet, a pair of 6 sided dice and a pair of mini-20 sided dice.
 

 

Legion

Product Line: Individual ProductPrice: $6.00
Product Category: Secondary ProductSize: 8.5" X 11"
Company Name: Fantasy Games UnlimitedTotal Page Count: 69
Heritage Company: Publication Year: 1976
Game Type: Miniatures' Combat SystemEdition: 1st
Status: AvailableStock Number: 1106
Parent Product: Binding: Staple Bound
Author(s):Al Margolis
 
Wargame Rules for Ancient Battles on the Grand Tactical Scale.
 
Legion is the result of years of frustration with the inaccurate scale of existing wargame rules for the ancient period. For example, Roman Armies would never field less than a full legion for any battle, in fact, they generally fielded several legions on a battlefield. The need for a system to allow gamers to use a sufficient number of units to more accurately simulate the maneuvers and grand tactical formations of the period was obvious. By increasing the scale, using fewer figures to represent a unit, it becomes possible to greatly increase the number of units on the wargame table.
 
Our first play test session was interrupted by screams when a Gallic medium unit defeated a Roman heavy cohort in melee. In fact, this happened frequently. As our scale is grand tactical, we are not primarily concerned with any one isolated melee. It is not the goal of these rules to make heavy units always defeat medium units. Rather, our goal is to allow large numbers of units to be involved so that heavy units will win a majority of melees against medium units. Thus, the accuracy of the simulation comes with the overall result along a battle line.
 
Our second play test saw the Carthaginians successfully use a double envelopment maneuver to defeat two Roman legions. This reproduction of a classic maneuver and the idea of several legions on the field at the same time completely sold us on the project.
 
Al Margolis has statistically broken down the probable results of melee between various types of units, taking into account their armaments, and has designed the percentage system for melee included in these rules. During a large scale battle, the results of all melees will correspond, on the whole, to the results that one would expect in a tactical level game. Thus, the gamer/commander need not be concerned with single unit formations as the results of all melees involving these small units will be statistically accurate. This allows commanders to concern themselves fully with grand tactical maneuvers and formations, placing them in control of full armies as is appropriate for the scale of the game.
 
Now, some fifty play test sessions later, the result of this project is in your hands. We are quite sure that the grand tactical level and accuracy of this system will make this a set of rules you use again and again. We hope that you enjoy Legion as much as we do.
 
Scott Bizar
 
One inch represents slightly less than 10 yards. Each figure vaguely represents a range of numbers of men from 50 up to 100. This ratio is not important for these rules because it is the unit that is the basic concept. Legion is designed for use with 15 mm or 25 mm miniature figures.
 
Includes 2 double sided card stock sheets of reference charts and tables.
 

 

Lords and Wizards

Product Line: Individual ProductPrice: 
Product Category: Secondary ProductSize: 8.5" X 11" X 2"
Company Name: Fantasy Games UnlimitedTotal Page Count: 72
Heritage Company: Publication Year: 1977
Game Type: Board GameEdition: 1st
Status: Not Currently AvailableStock Number: 0701
Parent Product: Binding: Staple Bound
Author(s):Adam L. Gruen
 
CONQUER AND RULE AN EMPIRE!
 
Mighty, magical holocausts, awe-inspiring Dragons, weird and terrible monsters, military battles on a grand scale.
 
An exciting, fast moving game of movement and combat in a fantastic world, where skill and strategy will decide the winner.
 
Lords and Wizards is probably unlike any other game you have ever bought. It is a game of 2 to 6 players, each player being represented by 2 leaders in the game (a Lord and a Wizard). A player must decide whether his leaders are to follow Order, Neutrality, or Chaos. These three alignments determine what magical artifacts the leaders can use and what races of troops they can command.
 
Each leader receives a few army forces, referred to as "units", and these forces are represented by the die-cut playing pieces included in the game. A leader also receives money in the form of "Gold Talents", or GTs, with which he must pay his troops and bargain with cities, monsters, or other leaders. Leaders who are wealthy will find that they have more power in the game, while those who are not must try to ally themselves with those who are powerful. A leader gains money by receiving taxes from cities which he controls. He may attempt to gain more money through the dangerous task of doubling or even tripling taxes, chancing a rebellion.
 
The most complete fantasy boardgame ever produced!
 
Comes with 3 cardstock reference sheets printed on both sides and a turn track cardstock sheet printed on one side. Also includes 4 sheets of die cut counters (800 counters in all!) and a foldable paper map (22" by 28" in size).
 
FGU has recently sold out of Lords and Wizards. However, Noble Knight Games has a few copies.
 
The Sentry Box has a few copies of this game.
 
The Dragon Trove has a few copies of this game.
 

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