TYPES OF PSIONIC TALENTS

There are a great many psionic talents, but only PSI/19 Adepts will be able to acquire mastery of them all. The limits on the number of psionic fields and the levels of power which an Adept can attain are:

PsionicScore 11: level 1 power in 1 psionic field

Psionic Score 12: level 2 power in 1 psionic field

Psionic Score 13: level 3 power in 1 psionic field

Psionic Score 14: level 4 power in 2 psionic fields

PsionicScore 15: level 5 power in 2 psionic fields

Psionic Score 16: level 6 power in 2 psionic fields

Psionic Score 17: level 7 power in 3 psionic fields

Psionic Score 18: level 9 power in 3 psionic fields

Psionic Score 19: level 10 power in all psionic fields

There are 5 fields of Psionics which can be mastered: Telepathy, Telekenesis, Teleportation, Clairvoyance, and Telurgy and Self-Awareness. Only a PSI/19 can attempt Telurgy and Self-Awareness. When a PC 'awakens,' he rolls Id6 for each of the fields of psionic talent, and obtains those fields in which he obtained the highest roll(s). For instance, a PSI/15 has the opportunity to attain level 5 power in 2 fields. He rolls Id6 for each field (except Telurgy and Self-Awareness. Suppose the rolls were 5 for Telepathy, 6 for Telekenesis, 2 for Teleportation, and 5 for Clairvoyance. He would have Telepathy and has to roll again to see whether he receives Tetekenesis or Clairvoyance.

TELEPATHY

Telepathy is that psionic field in which the Adept acquires the power to enter into various kinds of direct, mind-to-mind contact with other living beings. In its more primitive forms, telepathy is essentially a 'passive' talent which amounts to little more than awareness of the presence of other sentient life forms through the proximity of their psychic auras. In its advanced forms, telepathy is one of the most powerful of all the mental sciences, for the Adept can enter into such close communication with other minds that a 'fusion' results, allowing several minds to think and act as one.

Telepathic contact is generally not possible if an electro-mechanical Thought Screen is used to shield the mind. See Thought Screens in the equipment lists.

 

Telepathy

  1. Life Sense/I
  2. Empathic Contact/I
  3. Mind Shield/I
  4. Suggestion/I
  5. Mind Touch/2
  6. TruthTell/2
  7. Mental Attack/2
  8. Stun/2
  9. Telepathy/3-10
  10. Illusion/3
  11. MindProbe/4
  12. Coma/4
  13. PainBlast/4
  14. Presence/5
  15. Psychic Force/5
  16. Locate/5
  17. Communicate,5
  18. DeathBolt/6
  19. Delusion/6
  20. Control/6
  21. StarSpeak/7
  22. Personality Transfer/7
  23. Dominate/7
  24. SaneMind/8
  25. MindSlay/8
  26. Suggestion II/8
  27. Elemental Force/9
  28. Great Command/9
  29. Living Matrix/10

TELEKENESIS

Telekenesis is the psionic talent which enables an Adept to move and manipulate objects without physically touching them. The basic talent simply permits him to move or otherwise manipulate an object of a given mass. High level Adepts will acquire more refined and specialized talents based on Telekenesis.

 

Telekenesis

  1. Mass Movement/I-10
  2. Manipulation/I
  3. Sound/I
  4. SoftSpeak/2
  5. Telek Blow/2
  6. Telek Bullet/3
  7. Telek Shield/3
  8. Mind Shield/3
  9. Levitate/3
  10. Stress/4
  11. Flight/4
  12. Grenade/4
  13. Pyro PSI/5
  14. Cryo PS1/5
  15. Morass/6
  16. Mind Touch/6
  17. Life Sense/6
  18. Psychic Force/7
  19. Energize/7
  20. MagnetoScreen/8
  21. NegaF ield/8
  22. RadShield/8
  23. BattleScreen/9
  24. Power/9
  25. ManeuverDrive/9

TELEPORTATION

Teleportation is a psionic talent which permits an Adept Teleport to travel instantaneously from one location to another location. Most forms of intervening matter will not prove to be a barrier, but defensive BattleScreen, StarShip BattleArmour, and some high-density materials like lead will prevent teleportation--effectively returning the Teleport to his original location because a 'failed' teleportation means that he does not move at all.

 

Teleportation

  1. Teleportation/1-10
  2. MindShield/3
  3. Dematerialize/6
  4. Living Matrix/10

CLAIRVOYANCE

Clairvoyance is a field of psionics which deals with the capacity to mentally perceive objects at a distance or when they are concealed from sight. Some aspects of Clairvoyance also deal with apprehension of the immanent likelihood of some as yet future menace or event. Not only the basic Psionic levels of an Adept but also his Intuition will come to bear on many of the clairvoyance talents. The talents will not penetrate Mind Shields, Thought Screens, force field Baffle Screens, Battle Armour or Lead or other high density materials.

 

Clairvoyance

  1. Sense Danger/I
  2. Locate Danger/I
  3. FarSee/2
  4. Detect PSI/2
  5. Sense Poison/2
  6. TruthTell/3
  7. Storytell/3
  8. Clairaudience/3
  9. MindShield 3
  10. TrueSight/4
  11. PathFind/4
  12. Precognition/5
  13. Perception/5-10
  14. Psychic Force/6
  15. Living Matrix/10

TELERGY & SELF-AWARENESS

Telergy deals with the very nature of the Force itself, the mysterious source of Power from which all psionic talents arise. The Adept learns how to develop his mind and body to their maximum potentials so that he can become fully attuned to the life principle which is the Force. Players should be prepared to do some work, for an Adept PC with PSI/19 will undergo a series of changes in his personal characteristics until 'perfection' is attained. Once his pre-requisite personal characteristics have all been boosted to 19 scores, development of his psionic talents will begin in earnest.

 

Telurgy & Self-Awareness

  1. MindShield/2-10
  2. Strength/2-10
  3. Constitution/2-10
  4. Agility/2-10
  5. Dexterity/2-10
  6. Intelligence/2-10
  7. Intuition/2-10
  8. Leadership/2-10
  9. Bravery/2-10
  10. Ernpathy/2-10
  11. Awareness/2-10
  12. Living Matrix/ 10

THE FORCE

The Force is perhaps nothing more than a vast energy source, but then again it may be Something far greater. Adepts who have a tendency to attach almost a religious significance to the Force, but not in a superstitious fashion. For them, the Force is a very real part of their lives.

Telergic Adepts who elect to serve the Light side of the Force have chosen the Life Principle. They are the Space Opera counterparts of such science fiction heroes as the Lensmen of 'Doc' Smith's epic series who engage in a titanic struggle of cosmic proportions against the minions of Boskone and the Eddadorians. Or they are like the Jedi Knights of StarWars. Such characters will have before them the task of enacting the roles of almost superhuman Champions of 'humanity' and Civilization. Depending on the scenario, they will be found in the StarForces or the Interstellar Police, and they do not have to concern themselves about being discharged from the service because they will be 'severed' from their chosen fields when they are slain. It might be that they are the remnants of a once great Brotherhood suppressed by unscrupulous men who would enslave all races under an iron dictatorship. Thus they become heroic revolutionaries seeking to overthrow a tyrannical empire. Whatever the situation, they are men who stand for the Right and the Just.

Those Telegic Adepts who elect to serve the Dark side of the Force have chosen the Death Principle. They are the Space Opera counterparts of the science fiction villains like the Black Lensmen of the Lensman series or Darth Vader of StarWars, and so on. Such characters have before them the task of enacting the roles of the Enemies of 'humanity' and Civilization. They are the power-hungry, the Destroyers and the would-be Dictators, Adepts who have turned the Force to the service of their own personal ambitions. However, that should not be interpreted to mean that they are given to cruelty for its own sake. Rather, they are merely 'expedient' in their approach to obstacles. Those who get in their way are neutralized or disposed of in the most efficient manner available.

All Telergic Adepts will automatically acquire certain powers at a given level of their development. These powers do not have to be learned.

The Force

  1. Self Heal/5
  2. Heal/5
  3. PainStop/5
  4. Mental Attack/5
  5. Pain Touch/5
  6. Sensory Bloch/5
  7. DeathTouch/6
  8. Self Cure/6
  9. Cure/9
  10. Regenerate Self/9
  11. Revivify/10